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Krabs of Robo Krabs, but he isn't worried. Krabs and helps him save his treasure from ghost pirates. Krabs so he can warn him about Robo Krabs. After the mission, a jellyfish flies SpongeBob to Mr. Hide N' Go Jellyfishin': Sandy asks to go jellyfishing with SpongeBob. After SpongeBob eats the last piece of bait, he sees Robo Krabs and escapes on a jellyfish. Who Cut The Cheese?: Patrick takes SpongeBob to a fishing ground, which he mistakes for a carnival. Afterwards, he crashes his boat and flies out, landing near Patrick. SpongeBob earns his boating permit to find him. Invasion Of The Patty Snatchers: Plankton presents Robo Krabs to the sea ants and orders them to use it to take Krabby Patties.īoating School 101: SpongeBob finds Robo Krabs near the Krusty Krab and decides to warn Mr. Krabs to break into the Krusty Krab and steal the Krabby Patty recipe. Plot: Plankton has created a robot replica of Mr. Meanwhile, at The Chum Bucket, SpongeBob's self-destructing tape recorder finally works and destroys the restaurant. He asks SpongeBob to protect his treasure from ghost pirates. There are two different versions of Caesar's Entry. 'Swamp Mates' - Patrick and Bubble Bass run away from the cabin as the alligators chase them Hoodoo Guru and the alligators chase after Patrick and Bubble Bass. Cabbage Cooking was composed by Roy Henley.
#6AM AT THE CHUM BUCKET CAHSE MUSIC SERIES#
Save Me Money: The last thing Plankton asks for is a hundred dollar ransom. This article is a list of associated production music used in the series starting with the letter C. Who Cut The Cheese?: SpongeBob asks Squidward to help him collect cheese to get Gary back. Plankton tells them to bring Krabby Patties to The Chum Bucket, but they mishear and bring them to SpongeBob's house. Invasion Of The Patty Snatchers: SpongeBob watches a group of sea ants go inside The Chum Bucket. After the mission, Plankton tells SpongeBob that he needs a collection of Krabby Patties. Hide N' Go Jellyfishin': SpongeBob asks Patrick for help, so Patrick agrees to help SpongeBob collect jellyfish jelly. The recorder fails to self-destruct after the briefing.
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She also goes to one door, like Bonnie, Chica, or Redman. Karen's AI resembles Redman from One Night at Flumpty's, being that whatever camera she manifests in, will go to static.The player can also physically see her for a frame in the Meat Factory's camera. On Camera 3, you can see (for a split second) Karen's electrical waves.Karen and Sandy both share the same model and jump-scare animation.Technically, she is the only new animatronic in the game, even though mostly all the animatronics could be defined "new" as well as they have all been "upgraded".Krabs and Patrick will, if they're seen right outside the office, sink their posture seconds before the jumpscare, yet they can still manage to attack the player before Karen or Squidward does. Similar to Squidward, once Karen is guaranteed to kill the player, Spongebob, Mr.Karen's usual route is Camera 5, Camera 3, the Meat Factory, the Stairs, and near the office. You can also tell if Karen is in the office because it won’t let you into the camera. Players must close the right door when they seen static in the Right Hall, as Karen does not appear in the door and Karen will appear and kill you if the player doesn't do so.
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Whenever Karen manifests in a room, the camera in that room will malfunction, and only static will be visible. Karen will roam the Chum Bucket, heading to the office. Though this is true, Sandy and Karen are a bit different, that Karen has noticeable electrical green waves revolving around her. Karen is the quinary antagonist in Five Nights at the Chum Bucket.Īccording to the creator, Dakota Wood (KentuckyFriedBlaziken), Karen uses the same model as Sandy Cheeks.